34. At Human Scale
There's a metaproperty - a property of properties of objects - that I've noticed that I've never read anyone remark on. That metaproperty is something like "being human-legible" or "being unsurprising for possibly ancestral-environment reasons" or just "being at human scale". It's a little hard to operationalize well, but one stab would be something like: we have a property of objects - density, say - that can have a number reasonably attached to it. The lower and upper extremes of the range of that property give an object or material surprising properties, because they don't act like anything found in nature, but only in human-built environments. If an object has this property at the extremes, it's not human-legible in this way; if it falls well within that range, by contrast, it's human-legible or at human scale.
I'll give a few clarifying examples. As above, density is one of the best examples of this metaproperty: not for nothing are tungsten spheres so captivating, and likewise aluminum's ability to float on water and aerogel's extreme lightness are cause for delight or disappointment. By contrast, water, wood, and ceramics hold no such reason for surprise. Flammability is another example, where the relevant number might be something like flash point or flame front speed: kerosene, natural gas, and flash paper are all examples of materials not at human scale for flammability. By contrast, wood is once again relatively unsurprising here, as are cloth, sand, and water - it's not always the case that both extremes of the property need be surprising, though an unsurprising extreme can itself give rise to further "not at human scale" surprises - just think of metallic sodium or chlorine trifluoride. Abstract properties like "market value per gram" can fail to be at human scale at this way, too: think of the psychological weight an SD card with a bitcoin wallet might have, as opposed to a lump of clay, or even something like paper money or a gold coin. For one last example, consider poisonousness or intoxication potential: drinks like beer, hard cider, and coffee would be legitimately fairly tricky to poison yourself with; you'd likely run into digestive constraints and psychological difficulties before the ethanol or caffeine proved overly harmful of itself. On the other hand, distilled spirits - especially Everclear - and powdered caffeine are hazardous and deserving of caution.
So why does this phenomenon arise? One possibility is something like a cognitive bias in modelling: in the same sort of way that we might model other people as being like us, or like others we're familiar with - wanting similar things, thinking in similar ways, knowing similar facts - we might also be modelling objects and materials as being similar to the objects of ordinary life, and getting surprised when they fail to share properties. Another is the dictates of evolutionary psychology and its attendant selection pressures, that old saw. For one last stab at the underlying mechanism, it might even be a matter of unconscious predictions about how objects will change, react, or affect us, rather than just expectations about their properties, and the ways that those expectations are violated.
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